Wednesday, March 16, 2011

Creating Instructional Materials

Now that the game prototype is finished, I have been spending time getting the instructional materials ready. First to be created was the story, which the students will read before doing the related exercises and playing the game:

I was able to find several websites dealing with recycling in Germany and Austria (Berlin sammelt and Umweltprofis) and I adapted the information from these websites so that it was appropriate for a first-year German student. Basically, the reading details how recycling is sorted in Germany and simply presents factual information on the types of recycling bins available. The exercises that will follow (yet to be created) will personalize this information for the student. For example, a fill-in-the-blank story that describes how a student in Germany recycles objects in her apartment. The experiment group, of course, will use the game as a means whereby this learning can be made even more subjective and personal, hopefully resulting in measurable improved learning outcomes.

Wednesday, March 9, 2011

Walk-Through for DigiBahn Game Level

A few days ago I made a video highlighting the finished game, essentially a walk-through of the environment. After capturing the video with FRAPS, I put the computer on standby and went off to teach. Once I came back to the office a few hours later I found, to my horror, that the computer would not run. The technicians at the university said it was loose RAM, which may have caused a short that fried the motherboard.

I just got the computer back, so I decided quickly to upload the video I had made before anything else happened to the computer:


That's it for now in terms of game development; I'll be focusing now on the development of the instructional materials. Once I get everything organized and ready for distribution, I will post links to where it all can be downloaded.