We spent a fair amount of time in our last class period fleshing out the NPCs for the DigiBahn game. Here are some images of the work that the students produced on the whiteboard:
The students will be working in small groups over the course of the next week, working with library resources and databases to expand the backgrounds of these NPCs, articulating connections between their NPCs, and reflecting on how this context and background influences the use of language and aids in identity formation.
In class next week we will be moving away from the experience of playing the text-based interactive fiction version of the game, which has hopefully given us some ideas on how to structure the 3D version, and will begin a week-long discussion of Germany's role and responsibilities in the European Union. I thought that an examination of the Bologna Process would be interesting for them and highly relevant as students. Should also be useful in formulating the NPCs, as well.
In class next week we will be moving away from the experience of playing the text-based interactive fiction version of the game, which has hopefully given us some ideas on how to structure the 3D version, and will begin a week-long discussion of Germany's role and responsibilities in the European Union. I thought that an examination of the Bologna Process would be interesting for them and highly relevant as students. Should also be useful in formulating the NPCs, as well.
Finally, one last image of a render I recently did:
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