For the last few weeks we have been working on getting meshes created in Maya and Blender. Just to see what they look like together, I threw some together this morning for a quick render:
In the next few days I will focus on getting the handrails on the escalator ironed out; the mesh here is a bit choppy and no amount of smoothing in Blender will get rid of the lines. After playing around with the model, I think that it is simply a matter of extruding a some new, continuous edges and connecting the vertices where necessary. The less connections I do by hand, so it seems, the better. And I gotta add some railings around the pit; wouldn't want anybody falling in. So that you can see the "business end" of the software, here is an image of the Blender interface:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTVAhc2EpVY-2DhJ_6ol2tdT69neg8ocy36Z6w9_y4olWxlQCTQDtCQJ_ZoZdiyP8T5LiSE-XDOTddvQcFzHhzZkIhIZgEHRrnsuQ0WCwiIfXid20C1FuzgvIQ8slzanKzQpsY4FTsevU/s320/blender_interface.png)
Looks like the cockpit controls for a Airbus A380, nein? And, finally, here are some photographs of the real place, the Klett-Passage in Stuttgart, for comparison:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijr5bq-xHUbTUWG1QL-8ukGgSsH2ZMPGFCKNV_NsuWq87AC6yPF3_MjFryDbVl8lOqcKYLTJRJJ5N424Z1KV4EjLSudTn3lNRmuizFxVKk2iA7-6e8wn0PyoQYhlFzSVBYRAgYZNs0mzw/s320/klett_passage_1.JPG)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbg2Yk9x3tiTgeZP15n_rXUjx9FoKqMT5UpuJOfd9-5IlvKz9EIm-lD0xQ8cIliQWX9fzedixgtWivsGqFcpVqAPkdC7vPHQi9zolBKEarfve2wWxgYD4gPmZEqJyAKTUqXqsw2A0hBdE/s320/tower_pedestrian.jpg)
Coming soon: Importing more models, removing unwanted vertices to speed up rendering (does this mean good-bye to the vertex-rich tree?), applying textures to the meshes, a video walk-though of the 3D environment, and -- eventually -- tinkering around with the Blender game engine.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYiDOn6FlCdkTWnz-nLpP3h9kRBpQyAn7lDpx-JeuOgpvMuR_dfSC9SG9PHmvxivYfZ46_l1PS6MJ2GhLdi6OAmSlONbGJnxXPV7P4KLL20-1_GQzJtu91BMAB_9AhLe-2z02xZv3_Qqw/s320/stuttgart_render.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTVAhc2EpVY-2DhJ_6ol2tdT69neg8ocy36Z6w9_y4olWxlQCTQDtCQJ_ZoZdiyP8T5LiSE-XDOTddvQcFzHhzZkIhIZgEHRrnsuQ0WCwiIfXid20C1FuzgvIQ8slzanKzQpsY4FTsevU/s320/blender_interface.png)
Looks like the cockpit controls for a Airbus A380, nein? And, finally, here are some photographs of the real place, the Klett-Passage in Stuttgart, for comparison:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbg2Yk9x3tiTgeZP15n_rXUjx9FoKqMT5UpuJOfd9-5IlvKz9EIm-lD0xQ8cIliQWX9fzedixgtWivsGqFcpVqAPkdC7vPHQi9zolBKEarfve2wWxgYD4gPmZEqJyAKTUqXqsw2A0hBdE/s320/tower_pedestrian.jpg)
Coming soon: Importing more models, removing unwanted vertices to speed up rendering (does this mean good-bye to the vertex-rich tree?), applying textures to the meshes, a video walk-though of the 3D environment, and -- eventually -- tinkering around with the Blender game engine.
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