Just finished putting the bump and specularity maps on the sign for the pedestrian zone and did a quick render:
Looks pretty good, nein? I was thinking of doing a quick turnaround render before I went home, but will probably do this tomorrow once I come back to the office. Anyway, I'd still like to add a few things that you would normally find on the back of these signs, such as graffiti and stickers. I'm still not sure what the exact layout of the pedestrian zone will be like. I am trying to keep in mind that the game narratives will be uncovered and supported by the layout of the virtual space, so I'm aiming for a combination of sociocultural authenticity and ludic functionality. Inother words, its gotta be fun and intuitive to play, while also being true to life.